Skip to content

Releases: saucekid/sauceVR

v2.3

12 Feb 23:43
Compare
Choose a tag to compare

prop update

Changes

  • Added a prop menu (use any accessories)
  • Added third-person camera (real third-person)
  • Accessories should be less jittery
  • changed old third person to mirror
  • removed health hide (patched) should fix any head deleting issues

Known Bugs

  • Pushing parts may move camera
  • Sitting on seats is glitchy without head movement
  • Hats disappear sometimes due to network ownership

To Do

  • VR hands movement mode (flying)
  • Plugin/Mod support
  • PC compatibility

v2.2.1

12 Dec 02:34
Compare
Choose a tag to compare

Fixed climbing, tool holding, etc.

v2.2

11 Dec 00:52
Compare
Choose a tag to compare

Monkey update

Changes

  • Added GorillaLocomotion movement mode 🦍
  • Fixed any UI bugs
  • Fixed chat HUD
  • Cleaned up code
  • Tool holding is more consistent, R15 works sometimes
  • Hides your health if you have head movement in R6

Known Bugs

  • Pushing parts may move camera
  • Sitting on seats is glitchy without head movement

To Do

  • Removable hats/props
  • VR hands movement mode
  • Plugin/Mod support
  • PC compatibility

v2.1

06 Dec 01:34
Compare
Choose a tag to compare

Changes

  • Fixed jump bug (hopefully)
  • New UI
  • Snap Turning
  • New Arm Solver
  • Pointer/Cursor modes
  • Climbing more responsive
  • Head movement prompt before loading script
  • Settings are configurable through UI

Known Bugs

  • Pushing parts may move camera
  • Sitting on seats is glitchy without head movement

To Do

  • Snap-turning
  • Teleport movement
  • ClickDetector and ProximityPrompt compatibility
  • New Menu
  • Chat
  • Head Movement
  • Plugin/Mod Support
  • PC Compatibility

v2.0

24 Nov 05:41
Compare
Choose a tag to compare

Many bugs

Changes

  • Head movement
  • Use Rostruct framework

Known Bugs

  • Jumping blocked by some part?
  • Pushing parts may move camera
  • Sitting on seats is glitchy

To Do

  • Snap-turning
  • Teleport movement
  • ClickDetector and ProximityPrompt compatibility
  • New Menu
  • Chat
  • Head Movement
  • Plugin/Mod Support
  • PC Compatibility

v1.0

17 Nov 04:30
Compare
Choose a tag to compare

Not finished, bugs may occur

To Do

  • Snap-turning
  • Teleport movement
  • ClickDetector and ProximityPrompt compatibility
  • Menu
  • Chat
  • Plugin/Mod Support
  • PC Compatibility

Loader

getgenv().options = {
    --None, SmoothLocomotion, or teleport (These can be changed in settings)
    DefaultMovementMethod = "SmoothLocomotion",
    
    --Default or ThirdPersonTrack (These can be changed in settings)
    DefaultCameraOption = "Default",
    
    --Bodyslots or Default (Bodyslots is buggy and)
    Inventory = "Bodyslots" ,
    
    --Button to press to jump
    JumpButton = Enum.KeyCode.ButtonA,
    
--==[Advanced Options]
    --Character Transparency in First Person
    LocalCharacterTransparency = 0.5,

    --Maximum angle the neck can turn before the torso turns.
    MaxNeckRotation = math.rad(35),
    MaxNeckSeatedRotation = math.rad(60),
    
    --Maximum angle the neck can tilt before the torso tilts.
    MaxNeckTilt = math.rad(30),
    
    --Maximum angle the center of the torso can bend.
    MaxTorsoBend = math.rad(10),
    
    --Inventory Slot Positions (Relative to HumanoidRootPart)
    InventorySlots = { 
        [1] = CFrame.new(-1,-.25,0) * CFrame.Angles(0,math.rad(0),0),
        [2] = CFrame.new(1,-.25,0) * CFrame.Angles(0,math.rad(90),0),
        [3] = CFrame.new(0,0,.5) * CFrame.Angles(0,math.rad(90),0),
    },
        
    --Velocity of part (more = more jitter, but more stable)
    NetlessVelocity = Vector3.new(0,-45,0)
}

loadstring(game:HttpGet("https://raw.githubusercontent.com/saucekid/sauceVR/main/main.lua"))()

v0.1.0-alpha

27 Oct 01:42
Compare
Choose a tag to compare
v0.1.0-alpha Pre-release
Pre-release

Not finished, bugs may occur

To Do

  • Snap-turning
  • Teleport movement
  • ClickDetector compatibility
  • Menu and chat
  • Plugin/Mod Support

Loader

getgenv().options = {
    --None, SmoothLocomotion, or teleport (These can be changed in settings)
    DefaultMovementMethod = "SmoothLocomotion",
    
    --Default or ThirdPersonTrack (These can be changed in settings)
    DefaultCameraOption = "Default",
    
    --Bodyslots or Default (Bodyslots is buggy and)
    Inventory = "Bodyslots" ,
    
    --Button to press to jump
    JumpButton = Enum.KeyCode.ButtonA,
    
--==[Advanced Options]
    --Character Transparency in First Person
    LocalCharacterTransparency = 0.5,

    --Maximum angle the neck can turn before the torso turns.
    MaxNeckRotation = math.rad(35),
    MaxNeckSeatedRotation = math.rad(60),
    
    --Maximum angle the neck can tilt before the torso tilts.
    MaxNeckTilt = math.rad(30),
    
    --Maximum angle the center of the torso can bend.
    MaxTorsoBend = math.rad(10),
    
    --Inventory Slot Positions (Relative to HumanoidRootPart)
    InventorySlots = { 
        [1] = CFrame.new(-1,-.25,0) * CFrame.Angles(0,math.rad(0),0),
        [2] = CFrame.new(1,-.25,0) * CFrame.Angles(0,math.rad(90),0),
        [3] = CFrame.new(0,0,.5) * CFrame.Angles(0,math.rad(90),0),
    },
        
    --Velocity of part (more = more jitter, but more stable)
    NetlessVelocity = Vector3.new(0,-45,0)
}

loadstring(game:HttpGet("https://raw.githubusercontent.com/saucekid/sauceVR/main/main.lua"))()