Releases: saucekid/sauceVR
Releases · saucekid/sauceVR
v2.3
prop update
Changes
- Added a prop menu (use any accessories)
- Added third-person camera (real third-person)
- Accessories should be less jittery
- changed old third person to mirror
- removed health hide (patched) should fix any head deleting issues
Known Bugs
- Pushing parts may move camera
- Sitting on seats is glitchy without head movement
- Hats disappear sometimes due to network ownership
To Do
- VR hands movement mode (flying)
- Plugin/Mod support
- PC compatibility
v2.2.1
v2.2
Monkey update
Changes
- Added GorillaLocomotion movement mode 🦍
- Fixed any UI bugs
- Fixed chat HUD
- Cleaned up code
- Tool holding is more consistent, R15 works sometimes
- Hides your health if you have head movement in R6
Known Bugs
- Pushing parts may move camera
- Sitting on seats is glitchy without head movement
To Do
- Removable hats/props
- VR hands movement mode
- Plugin/Mod support
- PC compatibility
v2.1
Changes
- Fixed jump bug (hopefully)
- New UI
- Snap Turning
- New Arm Solver
- Pointer/Cursor modes
- Climbing more responsive
- Head movement prompt before loading script
- Settings are configurable through UI
Known Bugs
- Pushing parts may move camera
- Sitting on seats is glitchy without head movement
To Do
- Snap-turning
- Teleport movement
-
ClickDetector
andProximityPrompt
compatibility - New Menu
- Chat
- Head Movement
- Plugin/Mod Support
- PC Compatibility
v2.0
Many bugs
Changes
- Head movement
- Use Rostruct framework
Known Bugs
- Jumping blocked by some part?
- Pushing parts may move camera
- Sitting on seats is glitchy
To Do
- Snap-turning
- Teleport movement
-
ClickDetector
andProximityPrompt
compatibility - New Menu
- Chat
- Head Movement
- Plugin/Mod Support
- PC Compatibility
v1.0
Not finished, bugs may occur
To Do
- Snap-turning
- Teleport movement
-
ClickDetector
andProximityPrompt
compatibility - Menu
- Chat
- Plugin/Mod Support
- PC Compatibility
Loader
getgenv().options = {
--None, SmoothLocomotion, or teleport (These can be changed in settings)
DefaultMovementMethod = "SmoothLocomotion",
--Default or ThirdPersonTrack (These can be changed in settings)
DefaultCameraOption = "Default",
--Bodyslots or Default (Bodyslots is buggy and)
Inventory = "Bodyslots" ,
--Button to press to jump
JumpButton = Enum.KeyCode.ButtonA,
--==[Advanced Options]
--Character Transparency in First Person
LocalCharacterTransparency = 0.5,
--Maximum angle the neck can turn before the torso turns.
MaxNeckRotation = math.rad(35),
MaxNeckSeatedRotation = math.rad(60),
--Maximum angle the neck can tilt before the torso tilts.
MaxNeckTilt = math.rad(30),
--Maximum angle the center of the torso can bend.
MaxTorsoBend = math.rad(10),
--Inventory Slot Positions (Relative to HumanoidRootPart)
InventorySlots = {
[1] = CFrame.new(-1,-.25,0) * CFrame.Angles(0,math.rad(0),0),
[2] = CFrame.new(1,-.25,0) * CFrame.Angles(0,math.rad(90),0),
[3] = CFrame.new(0,0,.5) * CFrame.Angles(0,math.rad(90),0),
},
--Velocity of part (more = more jitter, but more stable)
NetlessVelocity = Vector3.new(0,-45,0)
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/saucekid/sauceVR/main/main.lua"))()
v0.1.0-alpha
Not finished, bugs may occur
To Do
- Snap-turning
- Teleport movement
ClickDetector
compatibility- Menu and chat
- Plugin/Mod Support
Loader
getgenv().options = {
--None, SmoothLocomotion, or teleport (These can be changed in settings)
DefaultMovementMethod = "SmoothLocomotion",
--Default or ThirdPersonTrack (These can be changed in settings)
DefaultCameraOption = "Default",
--Bodyslots or Default (Bodyslots is buggy and)
Inventory = "Bodyslots" ,
--Button to press to jump
JumpButton = Enum.KeyCode.ButtonA,
--==[Advanced Options]
--Character Transparency in First Person
LocalCharacterTransparency = 0.5,
--Maximum angle the neck can turn before the torso turns.
MaxNeckRotation = math.rad(35),
MaxNeckSeatedRotation = math.rad(60),
--Maximum angle the neck can tilt before the torso tilts.
MaxNeckTilt = math.rad(30),
--Maximum angle the center of the torso can bend.
MaxTorsoBend = math.rad(10),
--Inventory Slot Positions (Relative to HumanoidRootPart)
InventorySlots = {
[1] = CFrame.new(-1,-.25,0) * CFrame.Angles(0,math.rad(0),0),
[2] = CFrame.new(1,-.25,0) * CFrame.Angles(0,math.rad(90),0),
[3] = CFrame.new(0,0,.5) * CFrame.Angles(0,math.rad(90),0),
},
--Velocity of part (more = more jitter, but more stable)
NetlessVelocity = Vector3.new(0,-45,0)
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/saucekid/sauceVR/main/main.lua"))()