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Updated README.
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semperhilaris committed Nov 9, 2013
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Expand Up @@ -11,15 +11,15 @@ It was inspired by this amazing demonstration of "Insanely Twisted Shadow Planet
- Repulsive Points to push the camera away
- Zooming
- Integration with Universal Tween Engine (http://www.aurelienribon.com/blog/projects/universal-tween-engine/)
- Player aiming
- Camera Snapping to one axis

## Possible Future Features

- Player aiming (as seen in ITSP)
- Overlapping Points of Interest
- Camera Snapping to one axis (maybe needed for platformers?)

## libGDX Demo

See it in action: http://youtu.be/kemOSApi9WU

A demo application and debug renderer for the libGDX framework are included. It uses Box2D to handle collision detection and player movement. Learn more about libGDX here: http://libgdx.badlogicgames.com/
A demo application and debug renderer for the libGDX framework are included. It uses Box2D to handle collision detection and player movement. Learn more about libGDX here: http://libgdx.badlogicgames.com/

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