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Three.js parallax mapping example: run it

Parallax shader is authored by Igor Dykhta (with very small modifications) and is described in detail on Igor's blog. This version is simplified, it does not use dynamic lighting and self shadowing.

Morten S. Mikkelsen's shader is used to avoid conventional tangent space transforms.

Textures are authored by AGF81 and are under creative commons license 3.0.

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Three.js parallax mapping example

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