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1. What this'?: Render SVG document into UIImage using CoreGraphics for iOS SDK. Copyright © DuongPQ <[email protected]> from RunSystem Based on libsvg-cairo (version 0.1.6) by Carl D. Worth <[email protected]> Copyright © 2002 USC/Information Sciences Institute. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 2. Dependencies: libsvg (version 0.1.4) by Carl D. Worth <[email protected]> Copyright © 2002 USC/Information Sciences Institute. URL: http://cairographics.org/snapshots/ libjpeg (version 6b) Copyright (C) 1994-1997, Thomas G. Lane from The Independent JPEG Group's JPEG software. URL: http://libjpeg.sourceforge.net/ http://www.ijg.org/ libpng (version 1.5.10) Copyright (c) 2004, 2006-2011 Glenn Randers-Pehrson. URL: http://www.libpng.org/pub/png/libpng.html libjpeg and libpng are required by libsvg. We can remove them by patch libsvg: - Remove svg_image.c - Remove all "_svg_image_*" functions in svgint.h & svg_element.c but this will disable SVG raster images. 3. Change log: For compatible with ObjC and other libraries, I have to: - Change function "png_set_gray_1_2_4_to_8" in svg_image.c to "png_set_expand_gray_1_2_4_to_8" and all related. - Change libpng & libjpeg reference in svg_image.c from <> to "" - Remove the below line: #include "config.h" #include "svg_version.h" LIBSVG_EXPAT and related. in svgint.h. - To support gradient stop point percent unit: add function "_svg_attribute_get_offset" in svg_attributes.c, change from "_svg_attribute_get_offset" to above function in function "_svg_parser_parse_gradient_stop" in svg_parser.c. - Remove all function "main()" in libjpeg & libpng. 4. Ability: libsvg-cairo & libsvg are very old so the libsvg-ios's ability is limited. It can not render SVG images which have: - CSS styling - Pattern drawing - Animation - Advanced style - Text (can draw text but very basic, almost bad). ... and many other issues. 5. How to build: With XCode 4: - Select scheme svg-ios-sim > Iphone simulator, then Build to build libsvg-ios-sim.a for Simulator. - Select scheme svg-ios-dev > IOS device, then Build to build libsvg-ios-dev.a for device. - Buil all 2 above lib files, then select scheme svg-ios-universal > IOS device, then Build to build libsvg-ios.a which is the combine of both lib for Simulator and device. 6. How to import into project: - Import framework: libz.dylib (for libpng), libxml2.dylib (for libsvg; don't forget add /usr/include/libxml2 to Header search path of Project configuration). - Import directly source code into project or build into binary then import lib file + header files (in product path) into project.
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Render SVG document into UIImage using CoreGraphics
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