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Update SecDog.md
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removed mention of paralyze function - design docs shouldn't dictate implementation methods
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JustinWinningham authored Mar 11, 2025
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Expand Up @@ -12,7 +12,7 @@ The Secdog units are something most people are familiar with in real life, and t
#### Pros / Abilities

* Bite: Medium damage bite attack
* Lunge: Dash attack which paralyzes and force-drags the target for a short duration. Slows the dog significantly for the same duration, even if they miss.
* Lunge: Dash attack which force-drags the target for a short duration. Slows the dog significantly for the same duration, even if they miss.
* Signal: Whistle-like callout / bark to notify handler of contraband.
* Drag: Dogs can drag bodies and other objects like other humanoids.
* No Slip Paws
Expand All @@ -31,7 +31,7 @@ The Secdog units are something most people are familiar with in real life, and t

#### Lunge

The Secdog lunges in its current direction, if it makes contact with a mob, that mob is paralyzed for a short duration (1-2 seconds based on playtesting) and is dragged by the secdog for the same duration. The dogs speed is reduced significantly when they hit a target or finish their lunge whichever comes first for the same duration. This ability would have a short cooldown (~5 seconds) to prevent spamming.
The Secdog lunges in its current direction, if it makes contact with a mob, that mob is force-dragged by the secdog for a short duration. The dogs speed is reduced significantly when they hit a target or finish their lunge whichever comes first for the same duration. This ability would have a short cooldown (~5 seconds) to prevent spamming.

#### Signal

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