Alpha build 25.07.23
Basic run down of new features:
- System that determines if/when entity is attackable has been overhauled for greater accuracy and less jank (still doesn't work with MMZ1 far planes tee hee)
- Tails' Super Flickies now attack all bosses
- Ray now has a hyper ability; rising during a glide will destroy nearby badniks and attract rings, holding opposite direction for <= 1 second will raise apex of ascension (indicated by sparkles)
- Super Emerald transfer + collection cutscenes are far more polished/pretty much finished
- Underwater palettes and new unactivated Super Emerald sprites by KiaraGale
- Lots more options (see SETTINGS.md)
Probably forgot some stuff but here's all I could think of off the top of my head. Also be warned that the bug report with save games from the last release was never officially resolved so you still might want to be wary of that.