A quick navigation map for game developers.
#include <iostream>
int main(){
std::cout << "Hello, Game Development World!" << std::endl;
return 0;
}
We recently organized an open source material library——"Online Game Development Map". The purpose is provide a quick manual for game technical developer to search or view the technology content in his work.
✅ Has | ❌ Has not |
✓ Useful knowledge points. | × |
✓ Technology application and experience. | × |
✓ Points or methods to consider. | × |
- 3.1.Client Development
- 3.2.Server Development
- 3.3.Game Functional System
- 3.4.Production Tool Development
- 3.5.The Principle and Development of Game Engine
- 5.1.Operation and Maintenance Technology
- 5.2.Product Operation Support
- 5.3.Product Commercialization
Email: [email protected]
- Use XMind to edit content of folder /xminds/.
- View quickly in folder /exports/.
- Markdown text content folder(/mds/)。
公雷(发起者), Game Atom, 管仲才, 王栋, ... |
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We sincerely invite more contributors.
[2022-11-11]
- Do a lot of refactor to the materials.
[2022-06-22]
- The first version pushed to github.