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@xoxor4d xoxor4d released this 28 May 20:35

[New Features]

  • entity info window - hovering over an entity in the list will highlight it using a bounding box
  • integrated the layer window into the toolbox and made the context menu work on the hide and freeze buttons
  • selection-tint will now be applied to selected light entities
  • surface inspector: added a 'Use Original Logic' checkbox to toggle between new additive/subtractive - per surface - logic and the original surface inspector logic that uses settings of the first face and applies these onto all other selected surfaces/brushes.
added new createFX functionality
  • new kvp fxloop, loop_wait and is_sound
  • kvp fxloop 1 lets createFX generation use loopfx instead of createOneshotEffect eg: maps\mp\_fx::loopfx("effect_1", (304.00, -140.00, 104.00), 50);
    with loop_wait specifying the timeout, 50 in this case.
  • enable loopsound generation via kvp is_sound 1 & define sound with kvp soundalias name

[Fixes]

  • fixed the 'flickering' outlines issue on selected objects that was occurring under certain conditions
  • fixed update check (rapidjson related)
  • limited amount of toast messages for very frequent error's
  • classnames drawn on the grid used a color that was changing when using the windows color dialog (K) -> switched to a different saved color
  • unbound default hotkey for the patch inspector (Shift + S)
    OG radiant does not clear the PatchInspector hWnd pointer upon closing the window. The hWnd pointer is boolean checked in multiple functions (like BeginDrag or OnSelect) to run PatchInspector related code. This leads to error messages upon selections until radiant is restarted.
surface inspector:
  • texture scalar used for width/size no longer affects texture shifting
  • display correct shifting values (as orig. surface inspector) and inc/dec of 1 will no longer shift by a full texture width/height (made it seem like shifting was not working)

[Known Issues]

  • active effects / physx objects might look like they “sink” into nearby geometry (based on camera distance)
  • effects in the effects browser will be culled based on radiant's camera position (only when BSP-view is active)