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Releases: xoxor4d/t5-rtx

0.7

03 Apr 16:26
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Release includes:

Changelog:

  • added dvar r_showTessSkin to enable info about skinned surfaces
  • added dvar fx_cull_elem_draw to disable fx culling within a certain radius
  • fixed the excessive smearing issue on skinned meshes (mostly npc's)
  • fixed an issue with fastfile loading
  • the player now casts a shadow (can be disabled via dvar r_enablePlayerShadow)
  • disabled rendering of the second (weird textured - shader based) eye layer on npc's
  • stop scripts from setting cg_fov values (from game_mod)
  • performance boost for effects
  • effects now use proper color and alpha values
  • various map_settings.ini and rtx.conf tweaks (mainly for zm theater)

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0.6

26 Mar 19:24
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0.6

Release includes:

Changelog:

  • added dvar r_showTess to display materials and images used by either models or bsp
  • fixed multiple issues where the game was rendering objects with the wrong texture due to complex shaders and texture order
  • fixed fastfile loading when using game_mod
  • fixed an unhandled CEG check that would force crash the game when buying a perk
  • add water surface rendering + added dvar rtx_water_uv_scale to scale water uv's
  • map_settings.ini refactoring + sky support + sun spawning + manual cell (portal) culling override ability
  • improved effect performance
  • added fixed function rendering of rigid-skinned xmodels
  • increased tempskin buffer (engine internals -> can now render more skinned meshes at once)

initial release

17 Mar 21:56
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