Releases: xoxor4d/t5-rtx
Releases · xoxor4d/t5-rtx
0.7
Release includes:
- dxvk-remix actions build: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/8437723042
- bridge-remix actions build: https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/8397501958
- asi loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/tag/v7.1.0
- all required t5- rtx assets
- sample rtx mod (main menu - kino der toten - second sp level)
Changelog:
- added dvar
r_showTessSkin
to enable info about skinned surfaces - added dvar
fx_cull_elem_draw
to disable fx culling within a certain radius - fixed the excessive smearing issue on skinned meshes (mostly npc's)
- fixed an issue with fastfile loading
- the player now casts a shadow (can be disabled via dvar
r_enablePlayerShadow
) - disabled rendering of the second (weird textured - shader based) eye layer on npc's
- stop scripts from setting
cg_fov
values (from game_mod) - performance boost for effects
- effects now use proper color and alpha values
- various
map_settings.ini
andrtx.conf
tweaks (mainly for zm theater)
0.6
Release includes:
- dxvk-remix actions build: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/8437723042
- bridge-remix actions build: https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/8397501958
- asi loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/tag/v7.1.0
- all required t5- rtx assets
- sample rtx mod (frontend (menu), kino der toten)
Changelog:
- added dvar
r_showTess
to display materials and images used by either models or bsp - fixed multiple issues where the game was rendering objects with the wrong texture due to complex shaders and texture order
- fixed fastfile loading when using game_mod
- fixed an unhandled CEG check that would force crash the game when buying a perk
- add water surface rendering + added dvar
rtx_water_uv_scale
to scale water uv's map_settings.ini
refactoring + sky support + sun spawning + manual cell (portal) culling override ability- improved effect performance
- added fixed function rendering of rigid-skinned xmodels
- increased tempskin buffer (engine internals -> can now render more skinned meshes at once)
initial release
Release includes;
- remix-bridge nightly: https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/8026636009
- dxvk-remix nightly: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/8290941617
- all required t5- rtx assets