2 Player pongGame written as a test of sdl and netcode. Designed to be played on 2 seperate machines on the network. Included SDL .dll
files are Windows x64
.
The module uses spawn
to run the server, therefore requires pThreads .dll
.
IP is hardcoded in 2 locations
connection = client.connect("192.168.50.107", 2001)
and var server = newReactor("192.168.50.107", 2001)
compile with nim c -d:release --App:gui --threads:on pongGame.nim