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inject-lazy implementation. #8
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Wow, that's huge!!! Thanks a lot for the contribution, I will merge it in a separate branch and add some refactoring (already have it done) |
Ok, so the main changes of the refactoring:
Otherwise, that's great contribution, and I'm happy to see the real people use it! |
Thanks for the feedback and the changes. Some comments I forgot to add:
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@tripodsgames Hi! Could you please elaborate a bit more about your specific usecase to understand what's (maybe) missing in the implementation, or make it in a different way (for example, loop detection). Appreciate any help :) Thanks! |
@zheksoon Unfortunately I'm out of time lately, but I'll collect the information and update the documentation |
@tripodsgames maybe just continue in the thread, I think we could come to better decisions together :) What I don't like in the current implementation (the |
I'm studying a way to eliminate the problem of cycles, I know it's possible |
First of all, I loved your project.
I would like to leave a contribution here for an alternative to asynchronous injection, it uses Proxies and intercepts access to the object.
HELP WANTED.
TODO