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UI in Sims 4
Zac Colley edited this page Sep 14, 2020
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1 revision
As far as I can tell a lot of Sims 4's user interface is built using Flash.
- Open up Sims 4 Studio
- From the 'Tools' menu pick 'Game File Cruiser'
- In the top left window pick 'Scale Form GFX'
- In the bottom right you will see all of the graphics content
- You can select ones at random and export them but I have found the following:
Instance ID | Notes |
---|---|
5C7CB2846F0FCA7A | fonts |
82C9414E81F7359F | build/buy ui |
0CE54D7C2E5B859C | create a sim UI |
F68004C9F7BCB296 | some kind of club,sim picking? UI |
5FFB8AE26BC11E96 | tray UI, eco progress bar, seasons stuff |
50B1B45ACFB109EF | game UI at top??? |
DF09D526F4C77B95 | create a sim/dogs |
26E21833836CCF33 | gallery sharing ui of some sort |
73E1055F04A25A66 | fame/vampire/witch UI |
B8CE021C763422F8 | shared clip? |
6D20AB71641B1539 | i think this is the main homepage |
Use the top right 'Instance' field to filter to a specific one.
- Export to a file by selecting the instance.
a. and choosing
Export
. b. Name it[something].gfx
this is the format that the Flash decompiler expects. - It also is important to add the content to a
.package
file. a. Go to 'Tools' -> 'Create Empty Package' give it a random name. b. Go to the Game File Cruiser and choose theAdd to current package
option.
- Open your new
.gfx
in JPEXS.
TODO - finish this section
- Once finished editing save as a new file
- Rename the file to
.binary
, this is what Sims 4 Studio expects - Reopen your package file from before
- Import in the
.binary
file. Save.
You can add this package file into your mods folder and now your UI changes will override the default ones.