this plugin is made to change the network debug port to a random number each time you open godot's editor, so it removes the headache of changing it manualy every time you need to debug multiple projects at the same time
usage: 1: place the "addons" folder into your project directory . 2: go to "plugins" tab in your project setting and activate this plugin it's under name "port_randomizer". 3: repeat the process for all of your projects you want to randomize their ports.
note i'm not responsible of any misuse or any harm done by the codeprovided here use it on your own responsibility