Releases: KhronosGroup/glTF-Sample-Viewer
Releases · KhronosGroup/glTF-Sample-Viewer
1.0.10 Release
What's Changed
- correct transmissionFactor double counting by @pasu in #395
- Fix exposure scale and add ibl intensity multiplier by @UX3D-kanzler in #394
- Change iridescenceIOR to iridescenceIor by @UX3D-kanzler in #399
- Update sample models by @UX3D-kanzler in #400
- Lights can be instantiated by multiple nodes by @UX3D-eckerlein in #402
- Gather all lights recursively in
getVisibleLights()
by @UX3D-eckerlein in #408 - Consider current viewport aspect ratio for orthographic camera by @UX3D-kanzler in #414
- Fix ibl toggle in pbr shader by @UX3D-kanzler in #415
- Fix deployment by @UX3D-eckerlein in #430
- Fix uncaught type error by @UX3D-eckerlein in #420
- Accept missing inverse bind matrices by @UX3D-eckerlein in #429
- Render checkerboard instead of magenta stripes by @UX3D-eckerlein in #431
- Fix sheen roughness sampler by @UX3D-eckerlein in #434
- Handle missing buffer view of accessor by @UX3D-eckerlein in #436
- Avoid division by zero by @UX3D-eckerlein in #437
- Test for OES_texture_float_linear by @UX3D-eckerlein in #438
- Tell eslint to expect ECMA Script 2020 by @UX3D-eckerlein in #439
- Fix linting warnings by @UX3D-eckerlein in #440
- Fix IBL transmission state by @UX3D-kanzler in #418
- Fix touch input by @UX3D-eckerlein in #421
- Sort if transparent drawables are present by @UX3D-eckerlein in #428
- Fix morph stress test asset by @UX3D-eckerlein in #443
- All non-color debug channels output in linear color space by @UX3D-eckerlein in #445
- Filter drawables behind camera each frame by @UX3D-eckerlein in #447
- Avoid anisotropic filtering in combination with nearest filtering by @UX3D-kanzler in #449
New Contributors
Full Changelog: v.1.0.9...v1.0.10
1.0.9 Release
What's Changed
- fixed shader for materials with volume extension but without transmission by @UX3D-hohenester in #393
Full Changelog: v1.0.8...v.1.0.9
1.0.8 Release
What's Changed
- Tolerate lack of sRGB extension. by @emackey in #6
- Minor fix to adhere to spec for roughness and metallic factors. by @abwood in #8
- Fixed bug where metallic-roughness uniforms were immediately deleted. by @abwood in #15
- Fix to denominator of Cook-Torrance brdf by @moneimne in #9
- Add attribution for the shader equations, also some misc cleanup by @snagy in #17
- Remove strange dots facing camera. by @emackey in #18
- Added missing pbr factors. by @abwood in #19
- Make sure material exists before checking doubleSided flag. by @emackey in #30
- Replaced brdfLUT with personally computed version by @moneimne in #31
- Update two sample models, add one more by @emackey in #32
- Add "Damaged Helmet" model. by @emackey in #35
- Correctly interpret material roughness as perceptual and convert to material by @snagy in #34
- Minor shader cleanup by @abwood in #36
- Copy new Damaged Helmet from sample repo. by @emackey in #40
- Scene refactor by @emackey in #37
- Fix for normal computation in vertex shader by @javagl in #42
- PBR Fragment Shader Cleanup by @abwood in #46
- Additional work to README appendix by @snagy in #53
- Color space correctness changes by @snagy in #55
- Copyedits by @pjcozzi in #58
- Update readme to show proper texture channels and diffuse color equation by @msfeldstein in #59
- Make text unselectable by @but0n in #61
- Small Explanations on Intensity vs Reflectance by @mlimper in #68
- Re-normalizes interpolated normals and deals with non-uniform scale by @ziriax in #69
- Updated Renderman link in README with the most recent Wayback Machine link by @TimvanScherpenzeel in #74
- Fixed a bug where NdotV can be >1.0 by @corporateshark in #80
- added a link to the Microsoft DirectX sample glTF viewer by @peted70 in #81
- Wrap getIBLContribution with #ifdef USE_IBL by @Lunarsong in #82
- Add orbit touch controls by @fanna in #88
- Added Support for Texture Transforms in the Reference Viewer in #91
- Add setup guide to README in #93
- Lights extension in #92
- Bugfix: disable punctual lights in #94
- User camera now calculates reasonable default zoom and focus point in #96
- Drag and Drop in #97
- Loading of HDR images in #98
- Extract UI into separate class in #109
- Select environment map from UI in #110
- Use Rollup and ES modules by @donmccurdy in #113
- Revert "Use Rollup and ES modules" in #114
- Use Rollup and ES modules (v2) by @donmccurdy in #116
- Revert "Use Rollup and ES modules (v2)" by @UX3D-nopper in #121
- Windows EOL fix by @emackey in #125
- Use Rollup and ES modules (v3) by @donmccurdy in #123
- Cleanup: extract image post processing in #126
- Cleanup: extract input in #134
- Add linting by @donmccurdy in #141
- Inline shaders with compiled builds. by @donmccurdy in #140
- scene selection is now a dropdown in #136
- Cleanup: extract environment in #137
- Include axios as a dependency by @donmccurdy in #142
- #102 shader cleanup in #143
- Cleanup in #146
- implemented camera selection dropdown in #147
- Feature: camera panning in #148
- Feature: touch input in #153
- Add support for subfolder drag drop by @sbtron in #145
- Node depth sort fix by @UX3D-becher in #154
- Feature: show dropped file name in #155
- not updating gui if there is none in #166
- Table of Contents for README in #165
- Feature: specify environmnt in headless in #167
- Feature: select camera index in headless in #168
- Feature: specify output dimensions in headless in #169
- Feature: improved gltf loading sequence in #170
- Allow dots in filenames. by @donmccurdy in #173
- Fix HDR maps in Windows in #177
- Bugfix: gltf camera in transparent model in #179
- Bugfix: rectangular textures tiling in #181
- Feature: Animation in #183
- fixed scene rescaling after camera change by @UX3D-labode in #195
- Electron update #191 by @UX3D-labode in #196
- Eslint fixes by @emackey in #197
- Update README.md links to Khronos deployment by @emackey in #199
- Add Yarn lock file to .gitignore by @TimvanScherpenzeel in #204
- Add ACES tonemapping support by @TimvanScherpenzeel in #203
- Fix a typo (specularContribution formula in Appendix) by @emadurandal in #211
- Proposed README.md rearrangement by @zellski in #221
- Feature/web gl2.0 by @UX3D-goll in #225
- Feature/update shaders by @UX3D-goll in #226
- Feature/clear coat by @UX3D-goll in #228
- Feature/khr materials specular by @UX3D-goll in #229
- Fix/set emissive factor without map by @UX3D-wahlster in #230
- Improve functions names to better match micro facet terminology by @UX3D-wahlster in #232
- Feature: image base lights in #231
- IBL: support 32-bit KTX files in #234
- Pbr next/update readme by @UX3D-wahlster in #235
- barcelona presentation in #237
- Feature/sheen ibl by @UX3D-goll in #233
- Bump open from 0.0.5 to 7.0.0 by @dependabot in #224
- fix offscreen rendering by @UX3D-eckerlein in #239
- fix whitespaces and remove unnecessary imports...