What's Changed
- correct transmissionFactor double counting by @pasu in #395
- Fix exposure scale and add ibl intensity multiplier by @UX3D-kanzler in #394
- Change iridescenceIOR to iridescenceIor by @UX3D-kanzler in #399
- Update sample models by @UX3D-kanzler in #400
- Lights can be instantiated by multiple nodes by @UX3D-eckerlein in #402
- Gather all lights recursively in
getVisibleLights()
by @UX3D-eckerlein in #408 - Consider current viewport aspect ratio for orthographic camera by @UX3D-kanzler in #414
- Fix ibl toggle in pbr shader by @UX3D-kanzler in #415
- Fix deployment by @UX3D-eckerlein in #430
- Fix uncaught type error by @UX3D-eckerlein in #420
- Accept missing inverse bind matrices by @UX3D-eckerlein in #429
- Render checkerboard instead of magenta stripes by @UX3D-eckerlein in #431
- Fix sheen roughness sampler by @UX3D-eckerlein in #434
- Handle missing buffer view of accessor by @UX3D-eckerlein in #436
- Avoid division by zero by @UX3D-eckerlein in #437
- Test for OES_texture_float_linear by @UX3D-eckerlein in #438
- Tell eslint to expect ECMA Script 2020 by @UX3D-eckerlein in #439
- Fix linting warnings by @UX3D-eckerlein in #440
- Fix IBL transmission state by @UX3D-kanzler in #418
- Fix touch input by @UX3D-eckerlein in #421
- Sort if transparent drawables are present by @UX3D-eckerlein in #428
- Fix morph stress test asset by @UX3D-eckerlein in #443
- All non-color debug channels output in linear color space by @UX3D-eckerlein in #445
- Filter drawables behind camera each frame by @UX3D-eckerlein in #447
- Avoid anisotropic filtering in combination with nearest filtering by @UX3D-kanzler in #449
New Contributors
Full Changelog: v.1.0.9...v1.0.10