SceneGraphCollisionChecker Segfaults when Given NaNs #22586
Labels
component: geometry proximity
Contact, distance, signed distance queries and related properties
type: bug
What happened?
Not sure how this happened, but I was getting segfaults in some of my code, and eventually discovered it was due to passing nans into a SceneGraphCollisionChecker.
Obviously, adding a quick check to complain if it gets nans should help the user. But notably, commenting out the
bar = parser.AddModelsFromUrl...
line makes it not segfault, so I'm suspicious that there's something going on in the scene graph behind the scenes that is segfaulting. And a backtrace shows something going on in the proximity engine as well.Version
31989f3
What operating system are you using?
Ubuntu 22.04, Other
What installation option are you using?
compiled from source code using Bazel
Relevant log output
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