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Forget me Not
JakeSamiRulz edited this page Jan 17, 2021
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These are just a few notes to remember when running the server section. This page will be deleted and pushed into the Deployment Documentation later on
python -m SimpleHTTPServer 8000
and
localhost:8000/cwtactics/dest/start.html...
http://www.pythonforbeginners.com/modules-in-python/how-to-use-simplehttpserver/
http://isndev.omgforum.net/f29-advance-wars-fire-emblem
Here is some quick notes/ ideas about CWT ideas written down but never documented None of these are official stuff, just to repeat, these are notes
- A robot invented by Lash. He loves fortresses. His main program is developed to defend positions with less units
- D2D
- Bland
- COP - Sudden Strike (5)*
- All direct units get +20 firepower and +1 firing range
- SCOP - Sudden Death (9)*
- All direct units get +40 firepower and +2 firing range
- D2D
- +1 Movement (allied units)
- -10/-10 (allied land units)
- +5% deployment costs (allied land units)
- COP - Mechanized Storm (4)*
- +1 Movement (allied units)
- 1/2 ammo loss (enemy units)
- SCOP - Mechanized Fury (10)*
- -2 HP Direct Damage (Enemy Units)
- +2 Movement (allied units)
- 1/2 ammo loss (enemy units)
Miles (https://www.reddit.com/r/Advance_Wars/comments/61kq1d/advance_wars_5_idea_plot_full_script_act_1_of_3/)
- D2D
- Once per turn, you can spawn a decoy version of a unit for only 1000G, but it cannot attack and have 90% less defense
- COP - Hologram Tactic (2)*
- You can exchange the places between any 2 of your unmoved units, but they cannot be moved this turn.
- SCOP - Amped Up (6)*
- All vehicle/air/naval units you control gain 30% offense this turn, plus 3HP of armor, which remains in play until destroyed
Marne (https://www.reddit.com/r/Advance_Wars/comments/61kq1d/advance_wars_5_idea_plot_full_script_act_1_of_3/)
- D2D
- Mech, Artillery and Bomber units are 140/100.
- Tanks are 110/100.
- COP - Missile Strike (3)*
- Fires 1 Silo Missile wherever you choose
- SCOP - Unbridled Fury (7)*
- If a unit of yours is destroyed in battle, a 2x2 explosion inflicts 1-2HP of damage on all enemy units in radius
- Normal Colors (0, 148, 255, 255) (179, 1, 255, 255)
- Halloween Colors (235, 75, 4, 255) (0, 0, 0, 255)
- Holiday Colors (154, 9, 0, 255) (0, 159, 52, 255)
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