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Official Commander List (JSRulz Final)
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D2D: +10% offensive luck (all units)
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COZ: Default Range [0~2]
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COP: Default Boost (+10/+10) [+1 CO Zone when reached]
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SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
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Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers.
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Synergy CO Zone: If COs are both on the field at once, each +/- 10% multiplies to the siege abilities
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CO Swap: Switches the active CO with the secondary CO.
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Merge Power: Activates both normal CO Powers at the same time. When turn ends, performs a CO Swap
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Tag Power: Activates active super CO power first, then swaps COs and activates secondary COs super power
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Leader Unit (Rank I): Cost 1.5x base unit; Pocket CO Zone under unit; Can be upgraded or built only when CO Unit is on battlefield
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CO Unit: Cost 0.5x unit cost to load CO Unit, must load on allied property. If CO Unit is killed, morale bar is set to 0.
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Sphere of Influence (Rank II): Owning a Temporary Building causes all allied buildings to emit a Pocket CO Zone of 0 range
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Sphere of Influence Improvement: Each extra Temporary building owned adds +1 Pocket CO Zone to all allied buildings
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CO Leader Unit Bonus: Putting a CO in a Leader Unit gives +2 to all Siege Abilities (+2 attack, +2 defense, and +2 luck) and makes HQ count as a temporary building
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CO Leader Unit Rank Bonus: +1 all Siege Abilities for each CO Leader Unit Rank (+1 attack, +1 defense, and +1 luck)
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Veteran Rank (Rank V): Gives access to Veteran Rank abilities
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Rank Up: Owned units rank up +1 by destroying enemy unit. Units can't rank up past owned CO Unit Rank.
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Pocket Zone: Has abilities of all allied CO Units on the battlefield. If no CO Units are out, this zone does nothing.
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Flash Token: When CO Unit kills enemy at maximum rank, it creates a Flash Token. Flash Token is destroyed if CO Unit isn't on battlefield
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Flash Power: At start of turn consumes 1 Flash Token to spread CO Zone over whole map for 1 day unless CO Unit isn't on battlefield
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Siege Flash Power: If more than 1 Flash Token activates in one day, it gives +5 to all Siege Abilities per extra token on all owned units for one day unless CO Unit isn't on battlefield
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Uneven Battle: If a single CO faces Dual COs, the single CO activates a Flash token every power activation
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Siege Abilities: 50% siege global + 50% siege in CO zone for boosting attack, defense, and luck. Each +1 siege = +1% item boost.
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Defensive Siege: +1 defense per unit with Base 5 vision {owned units}
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Luck Siege: +1 positive luck per unit with 5+ vision {owned units}
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Offensive Siege: +1 attack per naval unit {owned units}
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Seaplane Materials: A player can build 4 Strikers per allied Aircraft Carrier on the battlefield
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Temporary Building Materials: A player can build one temp building per the combined total of allied APC and Gunboat units on the battlefield
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Leader Unit Materials: A player can upgrade or build one leader unit per the combined total of CO Unit Ranks and Labs on the battlefield
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Communication Towers: Gives +2 to all Siege Abilities (+2 attack, +2 defense, and +2 luck), counts as temporary building
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Radars: Base 5 vision, gives +1 vision to all owned units and all owned properties on battlefield, counts as temporary building
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Labs: +1 CO Leader Unit build slot, counts as temporary building
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Empty Silos: Can be upgraded to Labs from APC
- Direct: (1~1 range) Can move and fire in same turn
- Indirect: (1~1+ range) Can only move or fire in a turn, not both
- Ballistic: (1~1+ range) Can move and fire in same turn
- Hidden: Enemy must be adjacent to see or attack this unit
- Immunity: Causes that weather type to have +7% more chance to happen in random weather
- Penalty: Stacks these weather effects onto the D2D
- Guard (I): (+5/+5)
- Elite (II): (+10/+10)
- Veteran (V): (+20/+20)
- Ace (A): (+40/+40) Pocket CO Zone {Boss Commanders Only}
- Guard (I): (+5/+5)
- Elite (II): (+10/+10)
- Veteran (V): (+15/+15)
- Ace (A): (+20/+20)
- [Hit] Willful Students
- [Miss] Downtime
- [Veteran Rank] Enemy CO Zones also act as your Pocket Zone
- +10% positive luck {owned units}
- [Cheat Death 25%] Units greater than .1HP has 25% chance of remaining at .1HP, ignoring destruction
- +40% positive luck {owned units}
- +80% positive luck {owned units}
- [Jinx] Adds negative luck to enemy equal to this units positive luck when in combat
- [Rachel] Windfall [3*]
- [Hit] Mechanics
- [Miss] Waking up Early
- [Veteran Rank] Repairs give additional +1 Heal {owned units}
- Free Repairs {owned units}
- +1 HP Heal {owned units}
- +2 HP Heal {owned units}
- +5 HP Heal {owned units}
- (+20/+0) {owned units}
- +1 move {owned units}
- +1 HP Repair Heal {owned units adjacent to this unit}
- [Max] Power Wrench [1*]
- [Eagle] Air Lift [2*]
- [Hawke] Shaky Alliance [1*]
- [Hit] Weight Training
- [Miss] Studying
- [Veteran Rank] (+30/+0) {owned non-soldier direct units}
- [Veteran Rank] (-10/+0) {owned indirect units}
- (+20/+0) {owned non-soldier direct}
- -1 range {owned indirect units}
- Disables Enemy Terrain Stars
- (+30/+0) {owned non-soldier direct}
- +1 move {owned non-soldier direct}
- (+60/+0) {owned non-soldier direct}
- +2 move {owned non-soldier direct}
- 5 move [Mid-Air Copter]
- [FGTR] Defense
- Can fire at dived subs
- [Andy] Power Wrench [1*]
- [Grit] Big Country [2*]
- [Hit] Chocolate
- [Miss] Cowards
- [Veteran Rank] Owned soldier loaded transport units can capture
- +50% capture rate {owned soldier units}
- (+20/+0) {soldier units}
- (-10/-0) {non-soldier direct units}
- +1 move {transport units}
- Perfect Movement {soldier units}
- Capture Points don't reset {non-allied buildings}
- (+20/+0) {soldier units}
- +1 move {owned foot-soldier units}
- +50% capture rate {owned soldier units}
- (+50/+0) {soldier units}
- +2 move {owned foot-soldier units}
- 2000% Capture Rate {soldier units}
- 4 move
- [Sonja] Girl Power [1*]
- [Eagle] Earth and Sky [3*]
- [Hit] Tea
- [Miss] Medicine
- [Veteran Rank] -20% deployment costs {owned units}
- [Veteran Rank] Ground unit city deployment during powers {owned units}
- -10% deployment costs {owned units}
- Can resupply and repair from any property
- -20% deployment costs {owned units}
- -20% deployment costs {owned units}
- Enemy properties disabled
- Can capture buildings
- [Sensei] Grizzled Vets [2*]
- Fires Missiles from HQ or Lab
- [Hit] Hard Work
- [Miss] Excuses
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[Veteran Rank] Targeted Non-Lethal Projectile Range +1
[Ex: 0~2 -> 0~3]
- +1 repair rate {owned units}
- Enemy Targeted Non-Lethal Projectiles can't strike inside her zone
- Takes no luck damage from enemy units {owned units}
- +20 positive luck {owned units}
- 1 [0~2] range 3 HP damage missile (highest combined HP, highest unit value, or highest capturing soldier & soldier concentration)
- 1 [0~2] range 3 HP damage missile (highest combined HP)
- 1 [0~2] range 3 HP damage missile (highest unit value)
- 1 [0~2] range 3 HP damage missile (highest capturing soldier & soldier concentration)
- [RECN] Secondary
- Medic Strike does [0~2] +2 HP Heal {owned units}
- Medic Tank loses Flame abilities
- [Jake] Orange Crush [2*]
- [Nell] Windfall [3*]
- [Hit] Clubbin'
- [Miss] Easy Listening
- [Veteran Rank] Upon enemy power activation, cripples enemy units on plains or wastelands
- (+10/+0) {owned units on plain or wasteland tiles}
- Perfect Movement on plain or wasteland times {owned units}
- +1 indirect range {owned vehicle units}
- Doubles Terrain Stars on Plain or Wastelands {owned units}
- (+10/+0) {owned units on plain or wasteland tiles}
- +1 move {owned vehicle units}
- (+30/+0) {owned units on plain or wasteland tiles}
- +2 move {owned vehicle units}
- +1 terrain cost in plains and wastelands {enemy units}
- [1~6] range
- [DUST] Ground damage
- Unit can counterattack directly and indirectly
- [Rachel] Orange Crush [2*]
- [Jess] Heavy Metal [1*]
- [Hit] Warm Boots
- [Miss] Rain Clouds
- [Veteran Rank] Weather during allied powers last 1 extra day
- Snow Immunity
- Snow Penalty {in rainy weather}
- +1 CO Zone Range in snowy weather {affects owned CO Unit and Leader Units}
- (+20/+0) snowy weather {owned units}
- Snow Weather (1 day)
- Snow Weather (1 day)
- -2 HP damage {enemy units}
- Hidden in Snow {this unit}
- [Grit] Snow Patrol [1*]
- [Hit] Cats
- [Miss] Rats
- [Veteran Rank] +1 range {owned indirect units}
- +1 range {owned indirect units that moved last turn}
- (+20/+0) {owned indirect units}
- (-20/+0) {owned non-soldier direct units}
- -1 blind spot range (minimum 1) {owned indirect units}
- +1 range {owned indirect units}
- (+30/+0) {owned indirect units}
- +2 range {owned indirect units}
- (+30/+0) {owned indirect units}
- 4 move [tread]
- 3 ammo
- [3~7] indirect range
- [Max] Big Country [2*]
- [Olaf] Snow Patrol [1*]
- [Hit] Olaf and Grit
- [Miss] Black Hole
- [Veteran Rank] Increases deployment funds by 50% during powers
- -20% deployment costs {owned units}
- (-10/-5) {owned units}
- Disables Negative D2D Effects
- Gains 20% funds per owned property
- (+1/+0) per 300G deployment funds
- Incendiary Rounds
- +5% enemy deployment cost (per Partisan unit on field)
- [Sasha] Trust Fund [3*]
- [Hit] Truffles
- [Miss] Pork Rinds
- [Veteran Rank] Enemy players can't use CO powers while powers are active
- +10% income {owned properties}
- -50% morale bar charge rate {enemy units}
- +50% Conversion of Damage to Funds
- Morale Bar Drained [(Current Funds / 50000G) * 100] {enemy players}
- Gains (+5/+0) for each remaining star in your morale bar after activation {owned units}
- +50% Conversion of Damage to Funds
- (+5/+0) for each star in enemy morale bar {owned units}
- +5% Conversion of Damage to Funds for each star in enemy morale bar
- Sets enemy morale bar to 0 at beginning of next turn {enemy players}
- Attacks from this unit negatively affects morale bar instead {enemy player}
- (+10/+0) per filled star in her morale bar
- [Colin] Trust Fund [3*]
- [Hit] Lucky Goggles
- [Miss] Swimming
- [Veteran Rank] Enemy can't counterattack {owned air units}
- (+20/+20) {owned air units}
- -2 Daily Fuel {owned air units}
- (-20/+0) {owned sea units}
- Daily Fuel Drain Disabled {owned units}
- 1/2 firepower {owned units}
- Reanimates {owned non-infantry units}
- (+10/+20) {owned air units}
- Reanimates {owned non-infantry units}
- [Shadow] Able to phase through enemy units {this unit when hidden}
- [1~2] ballistic range
- [Andy] Airlift [2*]
- [Sami] Earth and Sky [3*]
- [Drake] Stormwatch [2*]
- [Hit] The Sea
- [Miss] Heights
- [Veteran Rank] When an enemy power is activated, causes rain at end of turn
- Rain Immunity {owned units}
- (+20/+20) {owned sea units}
- (-10/+0) {owned air units}
- +1 Move {owned sea units}
- Deals double direct HP damage {enemy units}
- 2x fuel cost {enemy units}
- +2 Terrain Stars {owned units on water tiles and during rain}
- Rainy Weather (1 day)
- -1 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- Rainy Weather (1 day)
- -2 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- +1 terrain movement {enemy units}
- [1~3] Ballistic Range
- 3 Ammo
- [ARTY] (Ground and Sea Damage)
- [Eagle] Stormwatch [2*]
- [Hit] Honor
- [Miss] Retreating
- [Veteran Rank] Owned cities count as temporary buildings
- Owned temporary buildings act like communication towers
- His HQ counts as a temporary building
- (+0%/+20%) vs. indirect attacks {owned units}
- Assist can't target in zone {owned units}
- (+0%/+20%) {owned non-moved units}
- Communication Tower effects doubled {owned units}
- (+0%/+20%) vs. indirect attacks {owned units}
- Communication Tower effects tripled {owned units}
- (+0%/+40%) vs. indirect attacks {owned units}
- (+5%/+0%) per movement used {owned units}
- 50% chance of indirect fire immunity during combat
- Can always use Assist
- [Kanbei] Code of Honor [1*]
- [Jess] Green Flash [1*]
- [Hit] Dandelions
- [Miss] Unfit Commanders
- [Veteran Rank] +1 movement {owned vehicle units during powers}
- (+20%/+0%) {owned vehicle units}
- (-10%/+0%) {owned air and sea units}
- Perfect Movement {owned vehicle units}
- (-10%/+0%) {owned soldier units}
- +1 move {owned vehicle units}
- (+20%/+0%) {owned vehicle units)
- Full Resupply {owned units}
- +2 move {owned vehicle units}
- (+40%/+0%) {owned vehicle units}
- Full Resupply {owned units}
- [ATNK] (Low-Air and Ground damage)
- Attacks reduce enemy fuel by 1/2
- [Jake] Heavy Metal [1*]
- [Javier] Green Flash [1*]
- [Hit] Sonja
- [Miss] Computers
- [Veteran Rank] Weather Immunity {owned units}
- +20% deployment costs {owned units}
- (+20/+20) {owned units}
- (+10/+10) {owned units}
- +50% counterattacks {owned units}
- (+20/+0) {owned units}
- (+20/+20) {owned units}
- +50% counterattacks {owned units}
- Steals enemy Defense Stars during combat
- [Sonja] Battle Standard [3*]
- [Javier] Code of Honor [1*]
- [Hit] Computers
- [Miss] Bugs
- [Veteran Rank] Luck is disabled {all units}
- HP Hidden {owned units}
- -1 Terrain Star {enemy units}
- +50% counterattacks {owned units}
- -5% negative luck {owned units}
- +1 vision {owned units}
- First-strike counterattacks {owned units}
- +1 piercing vision {owned units}
- -1 Terrain Star {enemy units}
- +2 piercing vision {owned units}
- -2 Terrain Stars {enemy units}
- +50% counterattacks {owned units}
- Loses weapons
- Hides owned units in vision range from enemy
- [Kanbei] Battle Standard [3*]
- [Sami] Girl Power [1*]
- [Lash] Brainstorm [1*]
- [Hit] Lazy, Rainy Days
- [Miss] Busy Malls
- [Veteran Rank] +2 HP {owned spawned units}
- [Veteran Rank] Disables Negative D2D Effects
- Enemy units have double morale charge in combat
- (+50/+0) {owned copter units}
- (+40/+0) {owned soldier units}
- (-10/-0) {owned sea units}
- Loaded units drop cargo if on legal tile (1 unit only)
- Spawned units are ready to move {owned units}
- +1 move {owned transport units}
- Spawns inactive 7HP Infantry on all owned cities
- (+30/+0) {owned copter units}
- Spawns inactive 7HP Mechs on all owned cities
- (+30/+0) {owned copter units}
- All Loaded Transport Units receive the Launch Command
- [Mid-Air Copter]
- [DUST] Primary (Ground, Low-Air, and Mid-Air damage)
- Can load/unload one ground unit
- Non-foot soldier units can only be loaded/unloaded on Airports and Temp Airports
- [Hachi] Grizzled Vets [2*]
- [Hit] Doughnuts
- [Miss] Planning
- [Veteran Rank] (+0/+20) {owned units}
- [Veteran Rank] -50% counterattacks {owned units}
- (+30/-20) {owned units}
- Enemy can't counterattack
- (+30/+0) {owned units}
- (+60/+0) {owned units}
- [MECH] Primary (5 shots)
- [Sensei] Rolling Thunder [1*]
- [Hit] Black Coffee
- [Miss] Incompetence
- [Veteran Rank] Disables Terrain Stars {enemy units}
- (+10/+0) {owned units}
- HP Reduction doesn't affect damage output {owned units}
- +1 HP Heal {owned units}
- -1 HP Damage {enemy units}
- +2 HP Heal {owned units}
- -2 HP Damage {enemy units}
- [T-Copter] Defense
- [Mid-Air] 4 move
- [2~4] indirect range
- [Andy] Shaky Alliance [1*]
- [Lash] Rebel Yell [1*]
- [Hit] Anything chic
- [Miss] Anything passe
- [Veteran Rank] Enemy Properties are 15 max capture points
- [Veteran Rank] Enemy units can't capture when enemy powers are active
- (+40/+0) on properties {owned units}
- Owned properties are 25 max capture points
- Enemy units can't capture when allied powers are active
- (+40/+0) on properties {owned units}
- -3 HP damage {enemy units on properties}
- (+80/+0) on properties {owned units}
- (+3/+0) for every owned property {owned units}
- 5 move [Mid-Air Copter]
- [PRNR] (Ground, Sea, Mid-Air, and Low-Air Damage)
- Can also resupplies on Cities
- Damage ignores terrain stars
- [Koal] Flash Point [1*]
- [Jugger] Fireworks [1*]
- [Hit] Proverbs, Ramen
- [Miss] Fondue
- [Veteran Rank] (+30/+0) {vs. enemy units with no defense stars}
- (+20/+0) {owned units on roads}
- First-strike counterattacks {owned units on roads}
- Defense matches offense {owned units on roads}
- +1 move {owned units}
- (+20/+0) {owned units on roads}
- +2 move {owned units}
- (+40/+0) {owned units on roads}
- [AAIR] (Non-soldier ground damage)
- Attacking doesn't cause this unit to wait
- [Jugger] Power Surge [2*]
- [Kindle] Flash Point [1*]
- [Adder] Creepy Crawly [1*]
- [Hit] Energy
- [Miss] Static Electricity
- [Veteran Rank] All negative luck becomes positive luck
- [Veteran Rank] HP Hidden {owned units}
- +20% positive luck
- -15% negative luck
- Luck is also applied to defense
- +25% positive luck
- -10% negative luck
- +65% positive luck
- -30% negative luck
- First-strike counterattacks
- +1 HP Heal on itself each day
- [Koal] Power Surge [2*]
- [Kindle] Fireworks [1*]
- [Hit] Long Life
- [Miss] Young 'Uns
- [Veteran Rank] -1 move {enemy units during any power}
- (+20/+20) {owned units}
- +1 terrain movement {enemy units}
- So powerful, he doesn't need a CO Power
- 1 [0~3] range 5 HP damage crippling bolt (highest combined HP or highest funds value)
- Loses Secondary Weapon
- Absorbs HP damage this unit deals to the enemy
- None
- [Hit] His Own Face
- [Miss] Dirty Things
- [Veteran Rank] Perfect movement {owned units}
- [Veteran Rank] Movement doubled during powers {owned units}
- -1 terrain movement (minimum 1) {owned units}
- Reanimation {owned joined units}
- +1 move {owned units}
- +2 move {owned units}
- First-strike counterattacks {owned units}
- Damage rounds down to nearest .1 HP after combat {enemy units}
- [Koal] Creepy Crawly [1*]
- [Hit] Getting her way
- [Miss] Not getting it
- [Veteran Rank] Gains additional (+10%/+0%) per defending enemy unit defense star
- (+10%/+0%) per Defense Star {owned units}
- Terrain Stars can't be reduced {owned units}
- +1 Terrain Star {owned units}
- Perfect Move {owned units}
- +1 Terrain Star {owned units}
- Perfect Move {owned units}
- Double Defense Stars {owned units}
- [TANK] [Ground and Sea damage]
- 6 Primary ammo
- 5 move [Infantry Movement]
- [Flak] Bruise Cruise [1*]
- [Hawke] Rebel Yell [1*]
- [Sonja] Brainstorm [1*]
- [Hit] Meat
- [Miss] Veggies
- [Veteran Rank] Negative Luck is turned into firepower bonuses
- +15% positive luck
- -10% negative luck
- His luck values are inversely applied to enemy units
- +25% positive luck
- -10% negative luck
- +65% positive luck
- -20% negative luck
- [SEAP] (Ground and Sea damage)
- [1~2] ballistic range
- [Lash] Bruise Cruise [1*]
- [Hit] Invasions
- [Miss] Peace
- AW1, strikes regardless of FOG
- AW2, strikes only units in vision range
- [Veteran Rank] Defense matches offense {owned units}
- Perfect Movement in non-snow weather {owned units}
- (+20/-20) {owned units}
- Sets all CO Zone Range to 0
- So powerful, he doesn't need a CO Power
- 1 [0~3] range 8 HP damage meteor (highest combined HP, highest unit value, or 2x indirect value)
- (+20/+0) {owned units}
- When this unit dies, it creates a 1 [0~2] range 4 HP explosion on itself that damages all units
- None
- [Hit] Life
- [Miss] Dishonor
- [Veteran Rank] During powers, immune to non-combat damage {owned units}
- (+0/+20) {owned units}
- Owned temp properties repair and resupply {owned units}
- Resupplies {owned units inside loaded units}
- Free Repairs {owned units}
- Units offense matches their defense {owned units}
- +50% capture {owned non-foot soldier units}
- (+0/+20) {owned units}
- 1 HP Heal {owned units and owned units inside loaded units}
- +1 move {owned loaded units}
- (+0/+40) {owned units}
- 3 HP Heal {owned units and owned units inside loaded units}
- +2 move {owned loaded units}
- [Cheat Death] Units greater than .1HP remain at .1HP, ignoring destruction
- [APC] Defenses
- Can Load one foot-infantry unit
- [Lin] Heartbreak [1*]
- [Will] Reinforce [1*]
- [Hit] Teasing
- [Miss] Flying
- [Veteran Rank] 5 base vision {owned units}
- (+10/+10) {owned ground units}
- (+5/+0) per vision {owned units}
- Piercing vision {owned ground units}
- (+0/-20) vs. owned ground units {enemy units}
- +1 vision {owned ground units}
- (+10/+10) {owned ground units}
- +2 vision {owned ground units}
- (+10/+10) {owned ground units}
- (+5/+0) per vision {owned units}
- [ARTY] Primary (Ground Damage)
- 1 Primary Ammo
- 2x vision range
[Brenner] Heartbreak [3*]
- [Hit] Hope
- [Miss] Giving Up
- [Veteran Rank] Secondary Weapons have priority {enemy units}
- (+20/+0) {owned direct ground units}
- -50% primary weapon damage {enemy ranked units}
- Upgrading doesn't cause units to wait {owned units}
- -50% capture rate {enemy units on owned properties}
- First-strike counterattacks vs. enemy CO and Leader Units {owned units}
- (+20/+0) {owned non-wait units}
- +1 move (owned direct ground units}
- Cripples {enemy CO Unit and Leader Units}
- (+20/+20) {owned non-wait units}
- +2 move {owned direct ground units}
- +30% deployment costs {enemy units}
- Cripples {enemy ranked units}
- +50% capture rate {neutral properties}
- Resupply {ruins and all properties}
- [DUST] {Low-Air and Mid-Air}
- [Brenner] Reinforce [1*]
- [Isabella] Rally Cry [2*]
- [Tasha] New Era [2*]
- [Hit] Knowledge
- [Miss] Stupidity
- [Veteran Rank] (+20/+20) {owned units}
- Loss of HP doesn't affect her capture rate {owned units}
- -1 Terrain Star (minimum 0*) {owned units}
- Disables Enemy Commander Zone Abilities
- -1 Terrain Star {enemy units}
- +1 move {owned units}
- +1 indirect range {owned units}
- Reduces Terrain Stars by half {enemy units}
- +2 direct move {owned units}
- +2 indirect range {owned units}
- Reduces Terrain Stars to 0 {enemy units}
- [1~2] indirect range
- 2 Infantry Movement
- [AAIR] (Ground and Low-Air Damage)
- First-strike counterattacks vs. soldiers
- [Will] Morning Bloom [2*]
- [Hit] Power
- [Miss] Insubordinates
- [Veteran Rank] Repair Heal Disabled {enemy units}
- (+0%/+20%) {owned units that cost more than 10000G}
- 1/2 primary ammo (rounded up) {owned units}
- Resupply Full {owned units}
- (+10%/+20%) {owned transport, sea and air units}
- +1 move {owned transport units}
- Enemy units ammo reduced to 1
- (+20%/+40%) {owned sea and air units}
- +2 move {owned transport units}
- Killing an enemy unit reduces all enemies primary ammo by 1
- [2~10] base range
- MTNK (Ground Damage and Defense)
- AAIR (Mid-Air and Low-Air Damage)
- [Waylon] Wingmen [1*]
- [Hit] Living it up
- [Miss] Responsibility
- Powers work similar to Eagle
- [Veteran Rank] Morale Bar Charges during powers
- (+0/+20) {owned air units}
- Morale Bar doesn't reset on CO Unit Death
- (+0/+20) vs. enemy units of different type {owned units}
- Air units have access to Ground Terrain Stars
- (+10/+30) {owned air units}
- Wait Units Reanimate, but can only move and wait {owned units}
- (+20/+60) {owned air units}
- +2 move {owned units}
- Wait Units Reanimate, but can't attack or assist {owned units}
- First-strike counterattacks
- [Greyfield] Wingmen [1*]
- [Hit] Rules of War
- [Miss] Tyrants
- [Veteran Rank] Owned units can rank up outside CO Zone
- (+10/+0) vs. more expensive enemy units {owned units}
- (+10/+10) {owned units}
- (+10/+10) vs. more expensive enemy units {owned units}
- (+10/+0) vs. more expensive enemy units {owned units}
- -1 rank {enemy units}
- +1 rank {owned units}
- -10% deployment costs {owned units}
- First-strike counterattacks vs. more expensive enemy units {owned units}
- Minigun - [AAIR] (Ground, Low-Air, and Mid-Air Damage)
- Loss of HP doesn't affect firepower
- [Gage] Stronghold [1*]
- [Hit] Results
- [Miss] Mistakes
- [Veteran Rank] Hidden on properties {owned units}
- [Veteran Rank] Enemy hidden units are always visible
- (+20/+10) {owned sea or indirect units}
- Vision can't be reduced {owned units}
- Hidden in Forests, Ruins and Reefs {owned indirect units}
- Indirect units can counterattack {owned units}
- (+20/+0) {owned sea or indirect units}
- +1 range {owned indirect units}
- +1 move {owned sea units}
- (+20/+20) {owned sea or indirect units}
- +2 range {owned indirect units}
- +2 move {owned sea units}
- Reanimation {owned indirect units}
- [3~6] ballistic range
- Unit is forced to surface when it attacks if dived
- [SUBM] (Sea and undersea damage)
- [MDTK] (Ground Damage)
- [Forsythe] Stronghold [1*]
- [Tasha] Old Soldiers [1*]
- [Hit] Revenge
- [Miss] Sympathy
- [Veteran Rank] (+10/+0) for each enemy unit killed this turn {owned units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- (+20/+0) {owned air units}
- (+20/+20) {owned air units}
- +10% counterattack for each owned destroyed unit this turn {owned units}
- +1 move {owned air units}
- -50% counterattack {enemy units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- +2 move {owned air units}
- Enemy can't counterattack {enemy units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- [Shadow] Able to phase through enemy units {air units}
- First-strike counterattacks
- [Will] Air Support [2*]
- [Gage] Old Soldiers [1*]
- [Hit] Breakfast in Bed
- [Miss] Weak People
- While she is active CO on any army, fire shows up as blue
- [Veteran Rank] +2 HP Incendiary Damage Added to Targeted Non-Lethal Projectiles
- Immune to Fire
- (+10/+10) per rank {owned units}
- (+20/+20) {owned units}
- Incendiary Rounds {owned units}
- 1 [0~2] range 3 HP damage missile (highest combined HP, gunboat mult 0.5x)
- 1 [0~3] range 6 HP damage bomb (highest combined HP, gunboat mult 0.5x)
- Enemy unit tiles are set on fire
- [BSHP] (Sea and Ground Damage)
- 6 ammo
- [Penny] Weathervane [2*]
- [Hit] Mr. Bear
- [Miss] Broken Toys
- [Veteran Rank] When any power activates, 1 HP Damage {enemy units}
- Immune to Weather
- (+10/+10) {owned units}
- Immune to non-combat damage {owned units}
- (+10/+10) {owned units during non-clear weather}
- Random Weather for 3 days
- Random Weather for 3 days
- Killing enemy units creates a 1 [0~2] 2 damage explosion {enemy units}
- [RCKT] (Ground and Sea Damage)
- [MISS] (Air damage)
- Hidden during Weather
- [Tabitha] Weathervane [2*]
- [Hit] Experiments
- [Miss] Ethics
- Has Green Mist for the super power
- [Veteran Rank] +2 HP Repair Heal {owned units in any Pocket CO Zone}
- (+20/+20) {owned units}
- +1 HP Repair Heal {owned units}
- +2 HP Repair Heal {owned units}
- So powerful, he doesn't need a CO Power
- +3 HP Repair Heal {owned units}
- -3 HP Damage {enemy units}
- When this unit gets deleted or dies, it creates a 1 [0~2] range 5 HP explosion on itself that heals allied units
- This unit has free repairs
- None
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