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OedipussyRex edited this page Jan 21, 2022 · 15 revisions

Table of Contents

General Information
Rules Clarifications
Implementation Notes


  • Corporations are either minors or majors; minors can convert or merge into majors
  • Majors can be started in a Stock Round from Phase 4 onward (after the purchase of a 4-Train), but only in cities which are disconnected (unless no such cities exist)
  • Loans are automatically taken when needed for train buying/track laying/paying loans
  • Loans only give you $45 for a $50 value
  • Trains can skip towns
  • Tokens are based on price * hex distance as crow flies from the nearest token
  • Merging other players corporations requires their permissions
  • Timmins pays out $80 instead of $40 if the run includes Toronto, Montreal or Quebec (this is doubled by 5+5E and 2+2 trains)
  • Corporations that cannot afford a train or loan interest get nationalized
  • No president contributions for trains
  • Minor corporations that have operated and are trainless due to rust at 4 & 6 get nationalized. All minors nationalize at the beginning of phase 8.
  • Major corporations that have operated can be nationalized due to the rust events at 4, 6, & 8
  • Brown track upgrades are limited to only those tiles with the most exits (see #2999)
  • Open Issues
  • Tokens for nationalization are done in Price order followed by reverse hex order rather than Price order followed by random.
  • Tile #639 does not contain the Canadian National token until it is placed.
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