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kfoelsch edited this page Nov 12, 2021 · 4 revisions

1.0 INTRODUCTION

18WE/72 is an operational economic strategy games. The only luck is player seating, the random setup, and in the optional draft of private companies.

Throughout a game, players will start companies, buy shares of other corporations, and operate their own companies. They may also sell shares to the market, and use the funds generated elsewhere. In this way, player portfolios are fluid, and they have no long term commitment to the companies they found, operate, or invest in.

Players begin with a fixed amount of money, determined by player count. Their decisions will drive how the game develops. The player with the most money in cash and stock at the end of the game wins.

Company and player cash is kept separately. Money in company treasuries has no effect on player scores at the end of the game.

1.1 Overview of Players Actions

Players' actions only directly affect their portfolio in Stock Rounds. They must invest their funds wisely for the winning combination of sustainability, profit, and net wealth throughout the game. They may start any corporations available, which are nominated and auctioned to the highest bidder. Players may also buy or sell shares of companies that have already started. However, players may only sell shares of stock that they have purchased in previous Stock Rounds.

1.2 Overview of Companies

Companies have three different license types, express, freight, and regional. The different license types determine how a company’s trains generate revenue, as well as how they run on the board. The license types create differences in how corporations operate.

Corporations operate in Operating Rounds. The player who is the director may buy trains, lay track, place station markers on the board, and run trains from the company’s station markers. In turn, this determines how much revenue they generate. Corporations may also merge with one another.

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